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horizontal.h
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1#ifndef _BBM_ENOKI_HORIZONTAL_H_
2#define _BBM_ENOKI_HORIZONTAL_H_
3
4#include "backbone/array.h"
5
6/************************************************************************/
7/*! \file horizontal.h
8
9 \brief Map bbm horizontal methods to corresponding enoki methods
10
11*************************************************************************/
12
13namespace backbone {
14
15 /********************************************************************/
16 /*! @{ Direct mapping to Enoki methods
17 *******************************************************************/
18 using enoki::hsum;
19 using enoki::hprod;
20 using enoki::hmax;
21 using enoki::hmin;
22 using enoki::dot;
23 using enoki::norm;
24 using enoki::squared_norm;
25 using enoki::normalize;
26 using enoki::all;
27 using enoki::any;
28 using enoki::none;
29 using enoki::count;
30 //! @}
31
32} // end backbone namespace
33
34#endif /* _BBM_ENOKI_HORIZONTAL_H_ */
Random number generator; built on top of Drjit.
Definition: backbone.h:53