1#ifndef _BBM_LAMBERTIAN_H_
2#define _BBM_LAMBERTIAN_H_
22 template<
typename CONF, string_literal NAME=
"Lambertian">
requires concepts::config<CONF>
54 if(bbm::none(mask))
return Spectrum(0);
57 Spectrum result =
albedo * Constants::InvPi();
84 mask &= (xi[0] >= 0) && (xi[1] >= 0) && (xi[0] <= 1) && (xi[1] <= 1);
87 if(bbm::none(mask))
return sample;
90 Vec2d csp = bbm::cossin(xi[0] * Constants::Pi(2));
91 Value sinTheta = bbm::safe_sqrt(1.0 - xi[1]);
All includes and helpers needed for declaring new bsdfmodels.
#define BBM_EXPORT_BSDFMODEL(BsdfModel)
Definition: bbm_fromstring.h:49
bsdfmodel concept
Definition: bsdfmodel.h:33
#define BBM_CHECK_CONCEPT(CONCEPTNAME, CLASSNAME,...)
Check a class for a concept with bbm::concepts::archetypes in the namespace.
Definition: macro.h:35
constexpr const vec3d< T > expand(const vec2d< T > &v, V &&a)
Definition: vec.h:55
constexpr decltype(auto) z(bbm::vec3d< T > &v)
Definition: vec.h:26
Definition: aggregatebsdf.h:29
constexpr auto select(MASK &&mask, const A &a, const A &b)
Definition: backbone.h:255
constexpr auto is_set(const FLAGNAME &a, const FLAG &flag)
Check if all in 'flag' are also set in 'a'; compatible with packet types.
Definition: flags.h:100
unit_t
Light Unit.
Definition: unit.h:21
Base declaration of attribute; further specialized below.
Definition: attribute.h:26
The classic diffuse Lambertian BSDF model.
Definition: lambertian.h:24
Spectrum eval(const Vec3d &in, const Vec3d &out, BsdfFlag component=bsdf_flag::All, unit_t=unit_t::Radiance, Mask mask=true) const
Evaluate the BSDF for a given in and out direction.
Definition: lambertian.h:45
diffuse_scale< Spectrum > albedo
Definition: lambertian.h:146
BsdfSample sample(const Vec3d &out, const Vec2d &xi, BsdfFlag component=bsdf_flag::All, unit_t unit=unit_t::Radiance, Mask mask=true) const
Sample the diffuse BSDF given a direction and two random variables.
Definition: lambertian.h:76
BBM_BSDF_FORWARD
Definition: lambertian.h:28
Value pdf(const Vec3d &in, const Vec3d &out, BsdfFlag component=bsdf_flag::All, unit_t=unit_t::Radiance, Mask mask=true) const
Compute the pdf given an in and out direction.
Definition: lambertian.h:115
Spectrum reflectance(const Vec3d &, BsdfFlag component=bsdf_flag::All, unit_t=unit_t::Radiance, Mask mask=true) const
Return the (approximate) hemispherical reflectance of the BSDF.
Definition: lambertian.h:137
BBM_DEFAULT_CONSTRUCTOR(lambertian)
Default constructor.
Definition: lambertian.h:152
static constexpr string_literal name
Definition: lambertian.h:27
Definition: string_literal.h:16