Shading frame transformations. More...
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Namespaces | |
| namespace | bbm |
Functions | |
| template<typename T > | |
| mat3d< std::decay_t< T > > | toGlobalShadingFrame (const vec3d< T > &normal) |
| Construct a local shading frame to global frame transformation given a normal direction. | |
| template<typename T > | |
| auto | toLocalShadingFrame (const vec3d< T > &normal) |
| Construct a global to local shading frame transformation. | |
Shading frame transformations.